A Full Stack Developer
A results-driven engineer with over six years of experience architecting and developing successful Roblox games, contributing to titles with a combined 90+ million visits.
I specialize in creating robust, scalable systems for MMORPGs and fighting games. My expertise is in full-stack development, leveraging multi-paradigm design (OOP & FP) to write clean, maintainable, and performant code built for long-term project success.
Back-End Architecture: Design and implementation of secure client-server systems, advanced DataStore/MemoryStore management for persistent data, and complex gameplay mechanics using CFrame and Vector math.
Front-End Engineering: Development of responsive and optimized client-side logic for smooth character controls, animations, and interactive elements.
UI Engineering: Full implementation of complex, scalable user interfaces from provided designs, with a focus on polished animations (TweenService and Springs) and multi-platform compatibility.
My work has been integral to the success of several popular titles:
Dragon Ball Arena 3 (Current Project)
Dragon Ball Evolution (Ex-Lead Scripter)
Dragon Ball Xeno Multiverse (Contributor)